Ben Reilly Happens While You're Busy Making Other Plans
Showing posts with label DC Relaunch. Show all posts
Showing posts with label DC Relaunch. Show all posts

Thursday, October 27, 2011

Flash #2: The Whirlwind Adventures of the Fastest Thinker Alive!


The Flash is about speed, but we often forget it's really about motion.

Luckily, Manapul and Buccellato are there to remind us. When I read their first issue of The Flash, I said it was the Barry Allen we'd been promised since his return. I wasn't quite sure what that meant until this month. I had an idea, but it was hard to pin down. I kept returning to vague platitudes that meant little more than, "I love this comic." You know, things like, "A return to Silver Age glory." What does that even mean, right? Especially for a guy who wasn't even around during the Silver Age.

It means a lot, actually.

The first Flash story I ever read was Mark Waid's The Return of Barry Allen saga. So in a fun twist, my first exposure to Barry Allen wasn't him at all! The story was really about Wally shedding the dead weight of his uncle's legacy before he could fully embrace it. "Barry" was none other than Professor Zoom, the hopeless nostalgic destined to die at his idol's hands years before Wally took up the mantle. Waid, the ultimate Silver Age enthusiast, was sending a clear message:

It's time to move forward.

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REMEMBER, KIDS: NOSTALGIA KILLS!

Well, message received. From that moment on, Wally was "my" Flash. I knew who Wally was and how he was connected to the Flash legacy. His story was about being your own man. In the coming years, he'd learn to do things his uncle never dreamed of. When Waid returned for a second run, he'd even become a father. Things had come full circle. 

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Perhaps it's that sense of completion that did Wally in. I still think there was more to be done--he was, after all, "my" Flash. But it's undeniable that some people viewed Wally's status as a family man in the same way they'd look at Peter Parker waking up one day and not feeling guilty anymore:

The End.

Fini.

So I was excited about Barry Allen's return when DC teased the possibility of a Flash Family backup feature. It felt like the logical place for Barry and Wally's journeys to meet. Maybe their new dynamic would be mutually beneficial. They had a lot of catching up to do, after all, and the idea of flipping their relationship so that Barry had as much to learn from Wally as vice versa was exciting. Geoff Johns had put Hal Jordan front and center without neglecting Kyle Rayner, so there was precedent. But thenWally pretty much dropped off the radar after Flash: Rebirth, never to return.


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Equals at Last!
 Looking back at Geoff Johns' post-Rebirth Flash, I can see why DC felt the need to take Wally off the table. There was nothing especially bad about Johns' take. But when you compare the way he re-integrated Hal Jordan and Barry Allen into the DCU, I think it's fair to say that lightning didn't strike twice. It makes sense that DC wasn't in any hurry to pile on competitors for the Flash mantle, because Barry Allen was already in a race with himself that he couldn't win.

That's why I think Geoff Johns' Barry Allen never quite gelled for me. I had all these preconceptions going in about what Barry Allen's return would mean, and the reality didn't line up. I expected we'd get a gentle, smiling hero of the old school variety, the kind who's not motivated by guilt or greed and loves what he does. Instead, Johns locked Barry's return into a new arc where Zoom changed history and killed his mother. Barry suddenly seemed like oh-so-many other obssessive superheroes who can't let go of the past.

It was The Return of Barry Allen all over again, only this time I was playing the role of Wally West. I kept falling back on Will Rogers' adage, "Things ain't what they used to be, and probably never was." Maybe I had unrealistic expectations about what the Silver Age would look like filtered through a modern consciousness. But I couldn't shake this feeling that Barry Allen came across like a poor man's Bruce Wayne. In spite of the fact that I had a paid subscription to the Flash, I left several issues unread and never picked up Flashpoint. I moved from excitment to disappointment to apathy.

Enter the DC relaunch. I picked up more comics in the month of October than I have in years, and was pretty impressed. So I entered Manapul and Baccullato's Flash #1 with cautious optimism. I went in thinking maybe--just maybe-- they'd tap into something the character had lacking, which makes it sound kind of like a vitamin deficiency. Barry had struck me as a character who could use an extra cup of coffee, at any rate.

So no one was more surprised than me when I came away feeling like I'd plugged into everything the industry has been missing.

If that sounds like hyperbole, well maybe. But I tend to think that every comic should make you feel that way. When I put down $3 for an issue, you owe me something I can't get anywhere else. A voice, if you will. So now get back to that vague platitude: a return to Silver Age glory. Only now it doesn't seem so empty.

If there's one character who embodies the Silver Age more than any other, it's Barry Allen. He is, after all, the guy who kicked the whole thing off in Showcase #4. And we're talking about more than a template, an aesthetic or a sensibility. Barry Allen very well might have saved the mainstream superhero from extinction. So what exactly made Barry so special?

Motion.

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BUY MEEEEEEEEEEEEEEEEEE!

That iconic image of the Flash bursting out of a film reel is about so much more than a guy who runs fast. Only you or I would even call it running. Barry would see that description as crude, like telling the Buddha he's just sitting under a tree. This is a man whose entire world is defined by motion. This is the hero who's living life in 4D.

When we talk about getting back to Silver Age basics, I think we mean that you have to constantly sell this idea that the Flash doesn't look at the world the same way we do. It's more than throwing out some wavy motion lines and calling it a day. You need to convince readers the Flash is different at the celluar level.

That's why I think The Flash benefits so much from having the artist and colorist as co-writers. They seem less likely to draw crude distinctions between word and art, right down to the lettering. Manapul and Buccellato know it's all connected, and that puts them more in tune with Barry's worldview.


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Is this what it was like to be a kid when SHOWCASE #4 hit stands?
The costume change and title sequence from issue #1 have that same POP! factor as Barry's debut. THIS is a guy I want to read about....if I can keep up with him, that is. Manapul and Buccellato sell a man who pushes the limits of physics by doing the same with the comic book format. And they take it to the next level in the their second issue, when Dr. Elias points out that Barry Allen can think as quickly as he can run. Check out what happens when Barry taps into the power of probability:




   
So what makes this something comparable to Barry's Silver Age debut? I guess if I had to sum it up, I'd just say this:
It's more about what heroes (and the medium) can do than what they can't.   


Thursday, October 20, 2011

Supergirl #2: A Symphony of Cartoon Violence

Jack Kirby once said, "There is something stupid in violence as violence."

On the surface, it seems odd to attribute that argument to a man who was arguably the master of comic book violence. Kirby's characters punch, kick and laser blast their way through life with passionate intensity. When his protagonists come to blows, jaws don't shatter. Worlds do.

But think about what Kirby was really saying. If you get into a barfight, you're likely to lose a molar. If you get into a fight with Dr. Doom or Darkseid, you're likely to lose a moon. Kirby's style isn't violence or even hyper-violence, it's heightened reality. Kirby would go on in the same interview to compare it to dance, with himself playing the role of choreographer.

Now on to Supergirl #2, where you'll get exactly what the cover promises. Supergirl decks Superman. Repeatedly. She kicks him some, too, and then tosses him around like a ragdoll by his cape. Scarcely a page goes by where Superman doesn't learn an important lesson about underestimating girls in new and painful ways. It's all in good fun, and it reminded me a lot of the Kryptonian slugfest from Superman II. There's something undeniably catharctic about watching gods and goddesses go into Wrestlemania mode.

"Do you smell what the House of El is cooking?"

It would be easy to criticize this as empty filler, but I can't. And it's not just because it's one of the most dynamic and beautifully illustrated action comics I've ever read. Comic book slugfests, like dance routines and wrestling matches, ultimately depend on the audience's investment.When you're plugged into the characters, a slugfest is really the manifestation of something much deeper. Every punch is another peak or valley in an emotional roller coaster ride. Supergirl #2 isn't violence as violence, it's a symphony.

I read one online criticism that Supergirl is aimed at the lowest common denominator, which simply doesn't ring true for me. On the contrary, it's a very intelligent comic that speaks to the reader in the most direct way possible. We open on Kara babysitting her infant cousin Kal-El. She's about to undergo the Kryptonian rite of passage, and she's nervous. She finds solace in her cousin's innocence. She hopes he doesn't grow too fast.

Then we flash forward to the present, which is only three days' time as far as Kara is concerned. She's inexplicably arrived on an alien world with strange new powers, and that's not even the worst of it. Her innocent baby cousin has suddenly rematerialized as the voice of age and experience. She's lost her bearings in every possible way.

As I read this comic to my daughter, we talked about how even heroes are scared of change. It's something that clicked for both of us in spite of the age gap. If you don't believe time can suddenly go as wonky for you as it did for Supergirl, just wait until the first time one of your children corrects you...and they're right. I'm getting advice about everything from video games to my writing from the kids these days, and I hope I'm smart enough to listen.

So a big thanks goes out to the creative team on Supergirl for not just making a comic, but creating a shared family experience. These guys are clearly smart enough to understand that we often come to superhero comics for the epic fights, but we stick with them because they mirror the human experience. And that puts them in the esteemed company of artists like Jack Kirby...

...and Beethoven.